I would say the only blatant similarity with Skyrim thus far to me (My Inquisitor is only level 10) would be the open-world. There are some good mechanics that could be borrowed from Bethesda's games and they are some limited options that should not ever be copied or even considered. Skyrim requires mods to be playable by many players. I would suggest that The Elder Scrolls: Oblivion is looked upon as well as ESO (improvements are being made left and right for this online jewel; regardless of limitations, I really enjoy it). Even though the Elder Scrolls: Oblivion has its shortcoming, it is one of Bethesda's best RPGs in many reviewers' mind; it is for me as well. So, Dragon Age: Inquisition is really its own game. Even Crafting is loosely related to the Elder Scrolls; it is typically Bioware's (I enjoy Crafting in ESO; hopefully Bioware's takes heed of the suggestions given by the fan-base). Many players mentioned Skyrim style fetch-quests in Dragon Age: Inquisition; I am disagreeing with that sentiment. Despite Skyrim voluminous amount of fetch-type, side-quests, I find the quests in Dragon Age: Inquisition, their very own.
It would be much more satisfying to me if the Elder Scrolls Online (ESO) approach to quests were emulated here; in ESO, the quest-givers are
shown close-up with text next to the quest giver. I find this approach more immersive. To me, this displays that you're
actually having a one-on-one conversation with a breathing, live person.
Bioware did do this in its previous two installments, especially with Dragon
Age: Origins with Lead
Developer and Creative Director: Brent Knowles. Yes, I do understand that
there is a new Creative Director, Mike
Laidlaw, for the last two installments. Nevertheless, for the love of god
why shy away from a formula that works in the original installment? Why redefining
the game to such an extent with this next installments in the world of Thedas since Dragon Age: Origins? I can see
improvements based on the fanbase's feedback, as well as fresh implementations
of new ideas that do not deviate too far from the original game, thus not
breaking but ameliorate the first installment in the series; that is the prerogative of the
Development team. Improvements are always welcomed. The Dragon Age series must also evolve (my opinion here is subject to change as I progress in the game; I always keep an open mind.).
To return to the topic, lovely Josephine Montilyet, carries around a clipboard where a candle is attached. I find this truly annoying. And I ask myself: "why does she carry a candle with her and why must it be attached on that clipboard (the other Advisors are not carrying anything for good reason because the War Room is very bright; she needs it more in her office in the evening, for during daylight hours, lights come in through the well-placed windows in her office.)?"
Isn't it a hazard? She is moving about. Yet, the candle remains stationary. I hope Bioware notices how silly this is and remedies
this soon. As an Adviser, her mind is very sharp; No one can mistake her for someone other than the intelligent, poised and regal person that she is. All she must do is open her sexy lips!
I would hope that as a love interest, she is just as interesting as she is intuitive as a skillful Adviser. As matter of the heart goes, I'm not seeing this. She keeps my Inquisitor at bay and circumvents my Inquisitor’s interest in her in a matter-of-factly manner, without panache or coy-ness. That lovely goddess should possess the skills to have my Inquisitor gravitates to her like moths dancing about a shimmering light on a moonless night! At the moment, her lovely self is not hinting that my Inquisitor interests her in the slightest. That does discourage. A little hint of interest in my Inquisitor will prevent my PC from avoiding her as a love interest altogether. Good grief, Josephine! Do stop and give my Inquisitor the attention that my PC deserves, you lovely, dark-eyes vixen, you! I am your chief!
I would hope that as a love interest, she is just as interesting as she is intuitive as a skillful Adviser. As matter of the heart goes, I'm not seeing this. She keeps my Inquisitor at bay and circumvents my Inquisitor’s interest in her in a matter-of-factly manner, without panache or coy-ness. That lovely goddess should possess the skills to have my Inquisitor gravitates to her like moths dancing about a shimmering light on a moonless night! At the moment, her lovely self is not hinting that my Inquisitor interests her in the slightest. That does discourage. A little hint of interest in my Inquisitor will prevent my PC from avoiding her as a love interest altogether. Good grief, Josephine! Do stop and give my Inquisitor the attention that my PC deserves, you lovely, dark-eyes vixen, you! I am your chief!
** Edit: I will write a followup to this post, where I find out more about this astute Adviser. =)